GTA San Andreas : Assassin's Creed mod






GTA with Assassin's Creed mod in it, it's not really suitable. Looks weird while playing games that have modern life background, combined  with some characters or models from the medieval era. But that's the mod. Anything can.

If you want more serious, it is possible to change the whole environment of San Andreas to the ancient city of Jerusalem, Masyaf, and others. Back in the Third Crusade era, when the main character of this game, Altair,  life.

Altair himself is controversial and debatable character. Altair’s name is Altaïr Ibn-La’Ahad (الطائر ابن لا أحد in Arabic = The Flying Eagle, Son of None) (born 1165). He was an Assassin during the time of the Third Crusade and later Grand Master of the Assassin’s Order. An ancestor to both Ezio Auditore da Firenze and Desmond Miles, Altaïr was raised to be an Assassin from birth; obtaining the rank of Master Assassin by his twenty–fifth year. However, following his failure to obtain the Apple from Robert de Sable in 1191, and subsequently allowing Robert’s Knights Templar to attack the city of Masyaf, head quarters to the Order of Assassins, he was demoted to the rank of novice  and sent on a quest for redemption.

Altair’s 3D model – that converted from the original game which developed by Ubisoft Montreal, first appear in Garry’s mod. I know some modder already show that model in T-pose, but deleted for some reason. I was too late to know about this, so to get the model my self, I using Turfster tool and some ripper program and release it for GTA San Andreas mod in January  2010.









I add some polygons to fix altair's head. The gang models created by replacing Altair's head with several heads of GTA main characters, like  Niko Bellic, Carl Johnson and Tommy Vercetti.



link download gtainside

link download mediafire



After Assassin’s Creed II released by Ubisoft, I try to mod the main character of this game, Ezio Auditore da Firenze, but with no luck. Eventhough, I have the Ezio model from Oblivion mod, but it came without Ezio head. It’s difficult for me to finish it, because I don’t have any suitable head model. So i released it for test only.



There is no need for me to fix it, because I have the original Ezio model from Assassin’s Creed II, recently. The new version of Turfster tool now have ability to read Assasin’s Creed II format (forge). If you lucky, you maybe will find Ezio in some websites. I already saw two Ezio in Garry’s mod. … For GTA San Andreas I still keep the Ezio mods my self for personal reason.











Assassin's Creed II is a third person action-adventure video game
developed by Ubisoft Montreal and published by Ubisoft for the
PlayStation 3 and Xbox 360  video game consoles, and Microsoft Windows.
It is the second video game installment of the Assassin's Creed series
and is a direct sequel to the 2007 video game Assassin's Creed. The game
was released on video game consoles in November 2009, and released for
Windows on 3 March 2010.




The game is set in 2012, with player-controlled protagonist Desmond
Miles escaping from Abstergo Industries with an employee, Lucy Stillman,
after being forced to relive the genetic memories of ancestral assassin
Altaïr ibn La-Ahad through a machine known as the "Animus." After
escaping from Abstergo, Desmond enters a device which is more advanced
than the Animus and relives the genetic memories of ancestral nobleman
Ezio Auditore da Firenze, who lived during the Renaissance period of the
late fifteenth century in Italy. The player controls Ezio, who becomes
an Assassin after his father and brothers are murdered by a traitor to
the Auditore family. While controlling Ezio, the player can explore game
renditions of Italian cities, regions and landmarks in open world
gameplay. The gameplay is a mixture of action, stealth and platforming.





GTA San Andreas : Star wars mod

Now it's time for me to place the creatures that come from outer space to show up on this blog. In GTA mod that let me call GTA Star Wars mod. For this first post I write about the main character who had become hero in the beginning, then turn as villain, the main enemy at the end. He is Darth Vader aka Anakin Skywalker. (The others characters, such as his son Luke Skywalker, Princess Leia and others, can be found on other website or in this blog, later).

I. Character
1. Darth Vader
















The original model not created by me. It's from Jedi Academy mod by Mars Marshall “NeoMarz1". I only give some flipped polygons to fix Darth Vader robe, so he will look ok in San Andreas.
link download 

2. Anakin Skywalker
















Again, this model came from Jedi Academy mod by Hapslash.
link download

Memberi Textures Baru di Kendaraan

Tutorial : Giving Textures in car

1. Pilih beberapa poligon untuk di kasih texture
satu
2. Masuk menu material di 3ds max dengan menekan “M” pada keyboard.

3. pilih gambar bola yang kosong, lalu pilih standard

4. Pilih GTA Material (menu itu baru muncul setelah kita memasang scriptnya
Kam)
5. pilih texture bitmap dengan menekan tombol color di GTA parameters lalu kamu
pilih bitmap. Pilih texture yang ada di PC mu

6. Pilih texturemu dengan memilih menu bola yang ada gambar texturemu, lalu
pilih material-assign to selection – standard display with map
7. Beri poligon yang di pilih di bagian chassis itu “Unwrap UVW”
modifier – supaya gambar texturenya bisa pas sesuai dengan selera.
catatan : Untuk membuat texture lebih rapi, mesti dibuat poligon baru berbentuk segi empat misalnya yang berada di bagian yang di inginkan dari mobil itu, tapi itu memerlukan waktu lama di 3DS Max. Dan menambah poligon baru dapat ditemukan di tutorial 3DS Max, jadi aku tak membahasnya di sini.

Bagian selanjutnya tinggal semua bagian mobil di select all dan di export ke dff… setelah lebih dulu dikasih collision.

Mod Database

Some of my mods :

A. Vehicles
1. Becak (GTA San Andreas)
gtagarage
mirror di gtavision

B. Character / Peds
1. Kopassus (SA Conversion)
gtainside

2. Winnie The Pooh (SA conversion)
mediafire

3. Avery Carrington (VC conversion ke SA)
mediafire

4. Steve Scott (VC conversion ke SA)
mediafire

5. Big Mitch Baker (VC conversion ke SA)
mediafire

To be continued ....

Becak for GTA San Andreas



My Becak (pedicab, rickshaw) model created when I got the idea to make a GTA with the nuances of Indonesia, along with scripts and animations that I made for praying mod lately. Still very simple, and initially there was no intention to upload them. I'm sure many other modder could make much better than me. So when the my pedicab could be ridden in the game, I'd rather focus on making praying animations that actually much more time consuming than making such a 3d model, like  pedicab.

However, various bugs, plus the lack of controversy has more going on praying mods. Far from the previously anticipated.

Finally,  as time-fillers mod activity, i continue to touch my pedicab model.

I add a dummy seat for PED (NPC) in this model (with 3DS Max 2009), so now, can carry passengers. Although only one. Following the bike especially for motorcycle class that can only carry one passenger, and i think it's hard to make more than that.
Link for download

GTA Sholat Anywhere

SHALAT / PRAYING MOD 


GTA Sholat Anywhere, I have made to add new animation (sholat or As Salah) for GTA San Andreas. However, the animation like this also able to be used in similar game, like GTA Vice City, which uses the order of bones that fairly not differs from San Andreas.
The first method I use to get animation into the game, originally only replacing some animations files located inside the GTA’s peds.ifp and others ifp files. But now I find a way to add new ifp with Ryosuke GTA Anim Manager. So the GTA original animations still exist. Although, the size of files become more larger.
The movement animation of sholat itself, I create using 3D Studio Max 2009 with Kam Lai scripts. Basically, this is manual work. And can take very long time until completed. Especially for myself who is also busy with other things and do not use tools such as animated motion detectors that used by a lot of companies that works in the 3D film and games industry. So, to make animation until the prayer (sholat) movement similar to the real prayer, I will make it patiently. For perfect results, I think it can reach monthly. But it’s no problem. Yet this is a hobby project during spare time only, not for serious commercial game development.
The fast progress instead, is in the part of making script to enable the emergence of animation that can be done by player and NPC (pedestrians). Sanny Builder, which is the best mission editor for the GTA series, very help for this part. Because its have their own library (CLEO 3). The opcode 0AB0 give the list of virtual key codes that can be used in game. So, I can use almost all the keyboard keys for controlling player to prescribe movement which I want. Without depending on the original GTA key mapping (GTA only have about 20 keys, I think).





This mod take very long time to release, because i need to hear and read any comments and critics about this mod. I really thanks to all of you, to give comments, suggestions and critics about this mod, including from other forums like Kaskus (Indonesia), alb7ri.com (Saudi Arabia), oyunzevki, donanimhaber (Turki) and several other websites.
The final progress until release version :
1. I remove sholat jamaah anywhere (congregational prayer) for good, because GTA SA have a cheat to recruit anyone as gang member, including female peds with indecent clothing. This will make trouble for me, if i release it.
2. Now only player (CJ) who can pray with proper outfits.
3. I remove adzan and sounds in sholat (reciter) because this not stable in game
4. I add sholat in vehicles as new features ...

Download link :


link download mediafire