GTA Resident Evil Mod

This page for Grand Theft Auto San Andreas Resident Evil mods. All characters rig by me, Yuniwii

1. Jill Valentine
a. Model from Resident Evil Umbrella Chronicle



Leon Kennedy
a. Leon Kennedy for replacement ped and cutscene


i create this mod last year, this model converted from GTA VC mod, but i forget the original creator.
link download mediafire

b. Leon Kennedy from Resident Evil Biohazard 4


link download mediafire  

Chris Redfield
a. Chris Redfield from Resident Evil 5
"Chris Redfield is a fictional character in the Resident Evil video game series. He is one of the two main protagonists in the first Resident Evil game. Redfield returned again as a main character in Resident Evil 5."


Finally, i decide to remove the alpha textures to fix some bugs.
link download
v1.1 material fixed, link download .
[for v1.1, I still use bmybe (dff and txd) in zip archive, rename yourself if you want to replacement for different ped.]  

Ada Wong
a. Ada Wong with red dress
Ada Wong with red dress

This is character from Resident Evil 4 : Bio Hazard, ripped with Resident Evil Data Extractor and PMD Viewer. It is not related with coin-god GTA San Andreas BioHazard Alert Remake mod, since you can't find Ada Wong model with the red dress in that mod.
link download moddb

b. Ada Wong Assignment mod


This mod created by Mario_Kart64n, i need to add necklace to fix some bugs.
link download mediafire  

Jack Krauser (Transformed)
Jack Krauser (transformed), converted from Resident Evil Biohazard 4 to GTA San Andreas by me (Yuniwii) link download mediafire  

Luis Sera


Luis Sera converted from Resident Evil 4 Biohazard by me. It is difficult model to convert, but finally done. When i try smooth it at the first time, some part gone while exported to dff. So, like other Resident Evil character you can find here, i must fix the model before rig it, and export to GTA format. 
link download mediafire

GTA Conversion

1. GTA IV To GTA San Andreas Conversion

1. Niko Bellic

Niko and Michelle in San Andreas
2. Michelle

Michelle in Myriad Islands (San Andreas)

2. GTA Vice City to San Andreas Conversion



1. Avery Carrington (San Andreas)
Avery Carrington
2.Steve Scott (San Andreas)
Steve Scott
3. Big Mitch Baker (San Andreas)

big mitch baker

3. GTA San Andreas Cutscene Conversion

1. Little Bill



Little Bill

2. Kendl

Kendl
To be continued …



GTA San Andreas : Assassin's Creed mod






GTA with Assassin's Creed mod in it, it's not really suitable. Looks weird while playing games that have modern life background, combined  with some characters or models from the medieval era. But that's the mod. Anything can.

If you want more serious, it is possible to change the whole environment of San Andreas to the ancient city of Jerusalem, Masyaf, and others. Back in the Third Crusade era, when the main character of this game, Altair,  life.

Altair himself is controversial and debatable character. Altair’s name is Altaïr Ibn-La’Ahad (الطائر ابن لا أحد in Arabic = The Flying Eagle, Son of None) (born 1165). He was an Assassin during the time of the Third Crusade and later Grand Master of the Assassin’s Order. An ancestor to both Ezio Auditore da Firenze and Desmond Miles, Altaïr was raised to be an Assassin from birth; obtaining the rank of Master Assassin by his twenty–fifth year. However, following his failure to obtain the Apple from Robert de Sable in 1191, and subsequently allowing Robert’s Knights Templar to attack the city of Masyaf, head quarters to the Order of Assassins, he was demoted to the rank of novice  and sent on a quest for redemption.

Altair’s 3D model – that converted from the original game which developed by Ubisoft Montreal, first appear in Garry’s mod. I know some modder already show that model in T-pose, but deleted for some reason. I was too late to know about this, so to get the model my self, I using Turfster tool and some ripper program and release it for GTA San Andreas mod in January  2010.









I add some polygons to fix altair's head. The gang models created by replacing Altair's head with several heads of GTA main characters, like  Niko Bellic, Carl Johnson and Tommy Vercetti.



link download gtainside

link download mediafire



After Assassin’s Creed II released by Ubisoft, I try to mod the main character of this game, Ezio Auditore da Firenze, but with no luck. Eventhough, I have the Ezio model from Oblivion mod, but it came without Ezio head. It’s difficult for me to finish it, because I don’t have any suitable head model. So i released it for test only.



There is no need for me to fix it, because I have the original Ezio model from Assassin’s Creed II, recently. The new version of Turfster tool now have ability to read Assasin’s Creed II format (forge). If you lucky, you maybe will find Ezio in some websites. I already saw two Ezio in Garry’s mod. … For GTA San Andreas I still keep the Ezio mods my self for personal reason.











Assassin's Creed II is a third person action-adventure video game
developed by Ubisoft Montreal and published by Ubisoft for the
PlayStation 3 and Xbox 360  video game consoles, and Microsoft Windows.
It is the second video game installment of the Assassin's Creed series
and is a direct sequel to the 2007 video game Assassin's Creed. The game
was released on video game consoles in November 2009, and released for
Windows on 3 March 2010.




The game is set in 2012, with player-controlled protagonist Desmond
Miles escaping from Abstergo Industries with an employee, Lucy Stillman,
after being forced to relive the genetic memories of ancestral assassin
Altaïr ibn La-Ahad through a machine known as the "Animus." After
escaping from Abstergo, Desmond enters a device which is more advanced
than the Animus and relives the genetic memories of ancestral nobleman
Ezio Auditore da Firenze, who lived during the Renaissance period of the
late fifteenth century in Italy. The player controls Ezio, who becomes
an Assassin after his father and brothers are murdered by a traitor to
the Auditore family. While controlling Ezio, the player can explore game
renditions of Italian cities, regions and landmarks in open world
gameplay. The gameplay is a mixture of action, stealth and platforming.





GTA San Andreas : Star wars mod

Now it's time for me to place the creatures that come from outer space to show up on this blog. In GTA mod that let me call GTA Star Wars mod. For this first post I write about the main character who had become hero in the beginning, then turn as villain, the main enemy at the end. He is Darth Vader aka Anakin Skywalker. (The others characters, such as his son Luke Skywalker, Princess Leia and others, can be found on other website or in this blog, later).

I. Character
1. Darth Vader
















The original model not created by me. It's from Jedi Academy mod by Mars Marshall “NeoMarz1". I only give some flipped polygons to fix Darth Vader robe, so he will look ok in San Andreas.
link download 

2. Anakin Skywalker
















Again, this model came from Jedi Academy mod by Hapslash.
link download

Memberi Textures Baru di Kendaraan

Tutorial : Giving Textures in car

1. Pilih beberapa poligon untuk di kasih texture
satu
2. Masuk menu material di 3ds max dengan menekan “M” pada keyboard.

3. pilih gambar bola yang kosong, lalu pilih standard

4. Pilih GTA Material (menu itu baru muncul setelah kita memasang scriptnya
Kam)
5. pilih texture bitmap dengan menekan tombol color di GTA parameters lalu kamu
pilih bitmap. Pilih texture yang ada di PC mu

6. Pilih texturemu dengan memilih menu bola yang ada gambar texturemu, lalu
pilih material-assign to selection – standard display with map
7. Beri poligon yang di pilih di bagian chassis itu “Unwrap UVW”
modifier – supaya gambar texturenya bisa pas sesuai dengan selera.
catatan : Untuk membuat texture lebih rapi, mesti dibuat poligon baru berbentuk segi empat misalnya yang berada di bagian yang di inginkan dari mobil itu, tapi itu memerlukan waktu lama di 3DS Max. Dan menambah poligon baru dapat ditemukan di tutorial 3DS Max, jadi aku tak membahasnya di sini.

Bagian selanjutnya tinggal semua bagian mobil di select all dan di export ke dff… setelah lebih dulu dikasih collision.